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Wan Nor Ashiqin Wan Ali
Preferred name
Wan Nor Ashiqin Wan Ali
Official Name
Wan Nor Ashiqin, Wan Ali
Alternative Name
Ali, Wan Nor Ashiqin Wan
Wan Ali, Wan Nor Ashiqin
Wan Ali, W.N.A
Main Affiliation
Scopus Author ID
49960948500
Researcher ID
IXN-2942-2023
Now showing
1 - 10 of 19
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PublicationThe Development of an Interactive Animation to Prevent Social Media Fraud( 2020-06-17)
;Lun C.W. ; ; ;Ishak N.A. ; ;Wahab M.H.A.Technology is the creation, invention, methods or systems of something new that has the purpose to overcome human's limitation, so that the creation can help human to complete the task that they cannot do. However, the world is getting advanced day-by-day, and so do the online frauds, where it is getting more types due to the ease of these technologies. People would use these advanced technologies to scam others, especially through social media. Thus, the number of online scam seems to be rising, and it is an appropriate action that someone does to bring benefits only for themselves. This paper is about the development of an interactive animation to increase the awareness of social media frauds among people and ways to prevent it. Subsequently, we created an animation that can raise the awareness of social media fraud among people, and hence they can also learn effective ways to prevent social media fraud from happening. -
PublicationA preliminary investigation: Nurturing student-centered learning through CT segmenting mobile augmented reality learning materials among TVET students in Malaysia( 2023-06-12)
;Wan Yahaya W.A.J.This paper describes a preliminary investigation (PI) on how the student-centered learning can be adapted through computational thinking (CT) and segmenting principle. The PI is conducted to investigate the current issues of teaching and learning and the importance of student-centered learning. This study highlights two main domains; CT and segmenting principle as well as one technology intervention to be adapted in designing a learning material that could support the student-centered learning. Articles' reviews and semi-structured interviews are two main methods used in this study. Ten respondents were selected to participate in the interview which are one content expert of CT, three lecturers and six students from Malaysian Technical University Network (MTUN). The findings of PI proved that there is a need to develop a learning material that support the student-centered learning and strengthen the findings of literature reviews that there is a lack of CT knowledge and awareness among MTUN students. Researcher highlights that a learning material related to digital video production could be designed and developed to support the student-centered learning and adapting the segmenting, CT as well as interactive mobile AR technology intervention to reduce the students' cognitive load and increase students' performance and interest in learning. -
PublicationA Review on Feature Extraction in Keystroke Dynamics( 2020-06-17)
; ; ; ; ;Wahab M.H.A.Feature extraction is an important process before an analysis of a data is carry out. Different behaviour of a user while using the keyboard is a feature that need to be identified in the Keystroke Dynamics (KD) study. Example are the difference between typing time between letters, typing speed and the force of a person pressing the keyboard. Past studies related to feature extraction for KD have been described in this paper. Various features that have been used are listed and the results of the study are compared. The results of this writing are expected to help new researchers in the process of evaluating KD. -
PublicationStudents' Perception in Learning Mathematics across Gender and Ethnicity( 2020-06-17)
;Daud A.S. ;Aziz M.K.N.A. ; ;Embong Z.This study attempts to integrate students' perceptions in mathematics knowledge in answering and explaining problems of mathematics learning that is presence in the classroom. The survey instrument used in this study called "Students' Perception on Mathematics Survey"(SPMS). All the marks and data gathered were tabulated, summarized, and analyzed using the Statistical Package for Social Sciences (SPSS) version 18. ANOVA analysis was used to analyze the data gathered. The data analysis reveals that there is no relationship between perception in mathematics across gender and ethnicity. It is recommended that future research employs bigger sampling for generalization purposes. In this way, results from this study may help to improve teachers' teaching methods in mathematics as well as to enhance students' academic performance in mathematics. -
PublicationSoft Biometrics and Its Implementation in Keystroke Dynamics( 2020-06-17)
; ; ; ; ;Wahab M.H.A.Biometrics is a unique art that exists within a person and allows it to be used to differentiate between one another. These biometrics can be divided into two categories namely behaviour and physical such as face, fingerprint, hand, voice and gait. There are previous studies which examine the personal's characteristic or personality as gender, age, cultural, weight, height, colour of hair etc. This personal's characteristic or personality also known as soft biometric. Several previous studies have shown that the use of soft biometric element (one or combination of elements) in the process of identifying individuals can improve the performance of individual recognition. This paper will elaborate and concludes past studies related to the use of soft biometric elements in KD. Several soft biometric elements applied in various methods of recognition on previous studies have been listed and the results of the studies are compared. -
PublicationThe development and feasibility testing of learner-paced digital video courseware( 2023)
;Wan Ahmad Jaafar Wan YahayaSince the COVID-19 epidemic across the world happen, educators are enthusiastic to use technology to aid students in their learning. The young adults specifically the university students are becoming more and more dependent on digital technology thanks to simple access through technology devices. The learning environments among university students are drastically change due to the COVID-19 epidemic which has highlighted the importance of digital video in teaching and learning. This paper aims to highlight the development of digital video learning courseware and the findings of its pilot testing. Researcher conducted pilot testing in investigating the use of digital video and its effects on students’ knowledge achievement, computational thinking (CT) self-efficacy perception, and perceived motivation. The results of pilot test indicated that the digital video learning courseware is a valid and reliable learning courseware for providing digital video knowledge to university students. This article describes the development of the courseware as well as the pilot testing. -
PublicationPenyampaian maklumat melalui pembangunan video interaktif( 2019)
; ;Hanisya Muhammad Husni ;Langkawi terkenal sebagai destinasi percutian. Terdapat pelbagai tawaran pelancongan yang disediakan di sana. Penduduk tempatan boleh mendapat manfaat bersama dengan dapat menyediakan rumah tumpangan. Namun begitu, apabila wujudnya begitu banyak hotel, saingan menjadi meningkat. Mereka sukar memasarkan perkhidmatan rumah tumpangan. Selain itu, pelancong berasa selesa dengan penggunaan peta walaupun ianya mempunyai saiz fizikal besar untuk dibawa ke mana-mana. Inisiatif penyelidik dalam membangunkan video interaktif adalah supaya memudahkan pelancong untuk akses ke tempat yang ingin dituju hanya melalui gadget masing masing. Model reka bentuk dan pembangunan Alessi dan Trollip telah digunakan bagi pembangunan video interaktif. Satu penilaian dilakukan bagi mendapatkan maklum balas video. Hasilnya merupakan pendapat dan penambah baikan bagi video interaktif ini. -
PublicationA systematic review of CTML segmenting principle on computational thinking( 2020)
;Wan Ahmad Jaafar Wan YahayaThis paper reviews systematically articles and journals in the past and current studies on Cognitive Theory of Multimedia Learning (CTML) segmenting principle and computational thinking. This paper specifically conducted to (i) identify articles that discussed computational thinking (CT) and segmenting principle, (ii) classify the various research domain and context are discussed in previous studies related to segmenting on CT, (iii) synthesis the results that are reported by relevant studies on CT and segmenting principle. The steps taken for these systematic reviews are adapted from PriSMA (2009). Out of 231 articles retrieved, 22 of them were identified for analytical purposes in tandem with the observed theme under keywords searched “computational thinking AND segmenting” and then, those articles are thoroughly reviewed. Our study revealed that the use of CT is most discussed on the programming and science, technology, engineering, and mathematics (STEM) subjects. Furthermore, this paper pointed out and highlighted that most of the reviewed articles are not related to the segmenting principle even though they are listed as the results of the keywords searched. -
PublicationLaman sesawang interaktif: platform pencarian taska berlesen( 2019)
;Nur Annisa Ardini Anor ;Laman sesawang interaktif dibangunkan untuk dijadikan sebagai platform pencarian taska berlesen yang ada di kawasan Perlis bagi membantu golongan ibu bapa yang sibuk bekerja dan memerlukan pengasuh yang bertauliah dan taska yang mempunyai ciri-ciri keselamatan yang lengkap dan mencukupi. Selain itu, masa dan tenaga serta kos dapat dikurangkan kerana ibu bapa hanya perlu mencari secara atas talian tanpa perlu berasa ragu akan kredibiliti taska tersebut. Pembangunan laman sesawang interaktif ini menggunakan aplikasi yang dipanggil Wix, iaitu sebuah aplikasi untuk membangunkan perisian sistem seperti membangunkan laman sesawang dan juga laman sesawang interaktif. Uji lari yang dijalankan ke atas laman sesawang interaktif ini setelah fungsi utamanya boleh beroperasi adalah uji lari Alpha dan juga uji lari Beta. Dua orang pakar multimedia dijadikan sebagai responden kepada uji lari Alpha, manakala seramai 30 orang responden bagi uji lari Beta. Berdasarkan hasil kajian yang didapati, kebanyakan responden memberi respon yang positif dan memberi komen serta cadangan yang boleh dilakukan untuk menambahbaik laman sesawang interaktif yang sedia ada dengan fungsi yang lain.6 11 -
PublicationAPPSLEXIA: pembangunan aplikasi pembelajaran secara fonetik untuk pelajar Disleksia( 2019)
;Syukriyah Mohamad AkibPada hari ini terdapat pelbagai golongan yang menghadapi masalah ketidakupayaan di dalam pembelajaran. Sebagai contoh, autism, down sindrom, slow learner dan disleksia yang merupakan salah satu masalah pembelajaran yang dihadapi sesorang individu. Kaedah pendidikan yang sedia ada, iaitu bersifat tradisional dikatakan kurang berkesan untuk menarik minat pelajar untuk membaca di mana guru mengajar berpandukan bahan sokongan belajar yang kurang dengan elemen-elemen interaktif (Ibrahim, Yusuf & Ghazali 2017). Justeru itu, pengkaji membangunkan sebuah aplikasi pembelajaran secara interaktif yang diberi nama AppsLexia singkatan kepada Aplikasi Disleksia (AppsLexia) yang menggunakan kaedah fonetik untuk membantu para guru dalam membantu para pelajar yang menghidapi masalah disleksia dalam proses pembelajaran. Aplikasi ini juga memudahkan pelajar disleksia untuk cepat memahami dan mengenal huruf dengan menggunakan pendekatan kaedah fonetik. Aplikasi AppsLexia ini dibangunkan dengan mengadaptasi model ADDIE.11 59