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Syed Zulkarnain Syed Idrus
Preferred name
Syed Zulkarnain Syed Idrus
Official Name
Syed Zulkarnain, Syed Idrus
Alternative Name
Syed Idrus, Syed Zulkarnain
Idrus, Syed Zulkarnain Syed
Idrus, S. Z.S.
Syed Idrus, S. Z.
Idrus, Syed Zulkarnain Bin Syed
Main Affiliation
Scopus Author ID
57215416897
Now showing
1 - 10 of 27
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PublicationE-MEDIC: A mobile application for common medicines at pharmacy( 2023-06-12)
;Mahendran B.E. ; ; ;Wahab M.H.A. ;Humans' and the world's lifestyles have changed dramatically through time as a result of technological advancements. Communication technology has advanced swiftly in the contemporary age, making a significant contribution to human existence. Smartphones are one of the most useful technologies. Mobile apps arose as a result of the evolution of regular phones into smartphones. Mobile applications with various functions give varying levels of aid to human existence. This study aims to give self-medicating patients a guideline and correct content information of over-the-counter (OTC) drugs. Subsequently, it is to develop a mobile application for the medication (E-MEDIC app). Furthermore, it is to ease and save users' time searching for medicines content. The third objective is to evaluate the user's acceptance of the medication mobile application (E-MEDIC app). The qualitative methodologies utilised for the E-MEDIC mobile app included locating two specialists to conduct an Alpha Test to obtain their thoughts and selecting twelve respondents with relevant experience to serve as testers. The experiment includes several areas of the application's functioning, usability, and interface design. All respondents and experts agreed that the E-MEDIC mobile app's functionality, usefulness, and usability are excellent. The E-MEDIC smartphone app, which is based on this initiative, can provide accurate information and content specifics on over-the-counter (OTC) medications to self-medicating patients. If properly implemented in pharmacies, OTC medications, and public health, the E-MEDIC smartphone app offers several benefits. The results from this study are promising. -
PublicationDevelopment of Body Stress Analyzer based on Physiological Signal( 2020-06-17)
;Majid N.A.B.A. ;Sahar N.M. ;Sari S. ;Taujuddin N.S.A.M. ;Nurliza M.N. ;Wahab M.H.A. ;Ambar R.Ehealth is one of the system that use modern technologies that be apply to the healthcare organization. This system allowed the patient to access the system to monitor their health records and else by using internet as a platform to communicate. Thus, this project is inspired by Ehealth system to making a hardware device with software application that act as monitoring system to the people. For the hardware, the user only need to grasped the two terminal in the device that contains of all the sensor for doing the testing procedure. Thus, all the data that be contain will be sent to the apps via internet of things for storing them. This will helps physical education and health teacher to do observation and record the data obtain from the apps.Besides, this way also will avoiding any incident to be occur towards the students if they carry on the activities in abnormal condition of their body system. The scope for this project is focusing on monitoring students body condition before they starting their outdoor activities in the field. The way for sensing the parameter including pulse sensor, LM35 and Galvanic Skin Response sensor with arduino as a microcontroller to process the input and output signal. -
PublicationAdaptation of MAPE-K and Fuzzy Q-Learning in SLA management( 2020-06-17)
;Ramli A.K. ;Wahab M.H.A.A Service Level Agreement (SLA) is the legal catalyst to monitor any contract violation between end users and ISPs and is embedded within a Quality of Service (QoS) framework. The key to the proposed architecture is the utilization of self-capabilities designed to have self-management over uncertainties and the provision of self-adaptive interactions. Thus, the Monitor, Analyse, Plan, Execute and Knowledge Base (MAPE-K) approach can deal with this problem together with the integration of Fuzzy and Q-Learning algorithms. The proposed experiment is in the context of autonomic computing. An adaptation manager is the main proposed component to update admission control on the ISP current resources and the ability to manage SLAs.The proposed solution, demonstrating Q-Learning works adaptive with QoS parameters, e.g. Latency, Availability and Packet Loss. With the combination of fuzzy and Q-Learning, we demonstrate that the proposed adaptation manager is able to handle the uncertainties and learning abilities. Q-Learning is able to identify the initial state from various ISPs iterations and update them with appropriate actions, reflecting the reward configurations. The higher the iterations process the higher is the increase the learning ability, rewards and exploration probability. -
PublicationSmart Agro E-Marketplace Architectural Model Based on Cloud Data Platform( 2021-06-15)
;Sedek K.A. ;Osman M.N. ;Omar M.A. ;Wahab M.H.A.Digital marketplace provides a convenient place for farmers to market farm's products sales anywhere anytime. If this platform is fully utilized by farmers, it can improve the sustainability of farmers in agriculture industry because it can improve sales volume and fair price for farmers and consumers. However, the current AgroBazaar Online has a few enhancements that can be proposed to improve the acceptance from farmers and consumers. Therefore, there is a need to design the system that can encourage target users to use the system and make the system easy to be used by farmers who relatively have lower ICT literacy. The main requirement to develop intelligent marketing is data to provide intelligent information and services for both farmers and consumers. This project aims to explore data strategies to provide intelligent digital agricultural marketplace based on cloud data platform. This research proposes to develop cloud data platform for e-marketplace based cloud data platform approach. The proposed methodology consists of six phases: problem identification and motivation, definition of the objectives for a solution, design and development, demonstration, evaluation, and communication. This paper proposes an architectural model of agriculture marketplace cloud based on cloud data platform. The architectural model will be used for development of e-marketplace that fulfil the Malaysia's IR 4.0 policy and National Agro-Food Policy (NAFP). -
PublicationAnalyzing Diabetic Data using Classification( 2020-06-17)
;Razali N. ;Mustapha A. ; ;Wahab M.H.A.Madon S.A.F.In modern day, Diabetes has become one of prominent disease that affecting people all around the world. Over 425 million people worldwide with a majority of them are adults living in low and middle income countries had been affected by diabetes. According to the Diabetes Atlas from International Diabetes Federation in 2017, the number of people affected by diabetes disease are expected to increase to over 629 million by 2045. Along with the increasing of the computer science and information technology in researches, its has continued advent into many field including the medical and healthcare field which the cases of this disease and the symptoms are well recorded and documented. This paper aims to use several data mining techniques such as Naive Bayes, Sequential Minimal Optimization (SMO), RepTree and Simple Logistic Regression for classifying whether positive or negative result of diabetes diagnostic. Then, the results will be measured using confusion matrix in term of accuracy, precision and recall as evaluation metric for measuring the classification performance. -
PublicationTechnology acceptance of a mobile augmented reality learning application among primary school students: A focus on the moderating effects of gender( 2023-06-12)
;Hanafi H.F. ;Wahab M.H.A. ;Selamat A.Z. ;Khairani M.Z. ;Adnan M.H.This study examines the relationships among gender, perceived usefulness (PU), computer self-efficacy (CSE), perceived ease of use (PEOU), and behavioural intention (BI) to utilize a mobile Augmented Reality learning tool related to Blippar software. The study was based on a quantitative approach involving an online survey. The study sample consisted of 60 primary school students involved of 36 girls and 24 boys with an average age of 11.5 years. The research instrument used was based on a questionnaire adapted from earlier studies consisting of 15 items to collect data pertaining to the respondents' perceptions of CSE, PU, PEOU, and BI. A series of independent t-tests and Multiple Linear Regressions were used to analyze the data. The findings depicted that the differences in the mean scores of CSE, PU, PEOU, and BI between female and male students were not statistically significant, thus providing no evidence to support the research hypotheses that speculated they were significant. Likewise, the results of Multiple Linear Regressions showed that the computed path coefficients (ß) of the relationships between the above constructs for both girls and boys were significant and moderately strong. Again, there was no strong evidence to support the remaining hypotheses that speculated significant moderation effects of gender on such relationships. Overall, such findings are highly promising, signifying that both male and female primary school students would perceive the usefulness and ease of use of novel learning applications or tools, such as mobile augmented reality, to be equally high. In turn, the high perceived values of such factors would assuredly shape their behavioural intention to use innovative technology-enabled tools with higher enthusiasm. -
PublicationSoft Biometrics and Its Implementation in Keystroke Dynamics( 2020-06-17)
; ; ; ; ;Wahab M.H.A.Biometrics is a unique art that exists within a person and allows it to be used to differentiate between one another. These biometrics can be divided into two categories namely behaviour and physical such as face, fingerprint, hand, voice and gait. There are previous studies which examine the personal's characteristic or personality as gender, age, cultural, weight, height, colour of hair etc. This personal's characteristic or personality also known as soft biometric. Several previous studies have shown that the use of soft biometric element (one or combination of elements) in the process of identifying individuals can improve the performance of individual recognition. This paper will elaborate and concludes past studies related to the use of soft biometric elements in KD. Several soft biometric elements applied in various methods of recognition on previous studies have been listed and the results of the studies are compared. -
PublicationDevelopment of a Wrist Rehabilitation Device with Android-based Game Application( 2020-06-17)
;Ail N.L.M. ;Ambar R. ;Wahab M.H.A. ;Jamil M.M.A.Traditional methods of rehabilitation that lacking excitement can contribute to demotivate patients in completing rehabilitation. Thus, interactive and interesting rehabilitation methods are essential to ensure stroke patients continue rehabilitation activity. This project proposes a wireless home based wrist rehabilitation device with an android-based game application (app). The patients will be able to do wrist therapy at home or anywhere with the rehabilitation device. The device is consists of an accelerometer that can measure acceleration in three dimensional space. It is developed in free wrist movement such as roll, pitch and yaw. The accelerometer data is processed by an Arduino Micro, and converted into mouse cursor movement that can be used in an android-based game app for rehabilitation. The game app called "BallGame" is being developed using the MIT App Inventor software. In this work, the hardware development of the rehabilitation device is presented. Furthermore, early development stages of the game app is described where the data from the rehabilitation device is successfully transmitted to the app via Bluetooth communication. -
PublicationThe Development of an Interactive Animation to Prevent Social Media Fraud( 2020-06-17)
;Lun C.W. ; ; ;Ishak N.A. ; ;Wahab M.H.A.Technology is the creation, invention, methods or systems of something new that has the purpose to overcome human's limitation, so that the creation can help human to complete the task that they cannot do. However, the world is getting advanced day-by-day, and so do the online frauds, where it is getting more types due to the ease of these technologies. People would use these advanced technologies to scam others, especially through social media. Thus, the number of online scam seems to be rising, and it is an appropriate action that someone does to bring benefits only for themselves. This paper is about the development of an interactive animation to increase the awareness of social media frauds among people and ways to prevent it. Subsequently, we created an animation that can raise the awareness of social media fraud among people, and hence they can also learn effective ways to prevent social media fraud from happening.32 2 -
PublicationUnique English: An English Learning Application for Remedial Program Using Gamification Approach( 2020-06-17)
;Yu Y.L. ;Othman M.F.B. ;Wahab M.H.A. ;Othman M.F.B.Literacy and Numeracy Screening (LINUS) that implemented in Malaysia as an educational program to improve literacy and numeracy among Year 1 to Year 3 pupils in all primary schools has been terminated in 2019. However, school-level remedial program still exists and its related application is limited in the market as there is no centralized syllabus for English remedial program yet. Therefore, an English learning application for remedial program called Unique English is designed with Multimedia Mobile Content Development to overcome this problem by using previous LINUS centralized constructs. An application testing has been carried out in S.K. Pintas Raya, Parit Raja which involves pupils in remedial program and received satisfactory results with 83.2 % positive feedbacks obtained thus it can be concluded that Unique English is suitable to be implemented in remedial program.1 8