Now showing 1 - 10 of 13
  • Publication
    Hurst exponent based brain behavior analysis of stroke patients using eeg signals
    The stroke patients perceive emotions differently with normal people due to emotional disturbances, the emotional impairment of the stroke patients can be effectively analyzed using the EEG signal. The EEG signal has been known as non-linear and the neuronal oscillation under different mental states can be observed by non-linear method. The non-linear analysis of different emotional states in the EEG signal was performed by using hurst exponent (HURST). In this study, the long-range temporal correlation (LRTC) was examined in the emotional EEG signal of stroke patients and normal control subjects. The estimation of the HURST was more statistically significant in normal group than the stroke groups. In this study, the statistical test on the HURST has shown a more significant different among the emotional states of normal subject compared to the stroke patients. Particularly, it was also found that the gamma frequency band in the emotional EEG has shown more statistically significant among the different emotional states.
  • Publication
    Development of Driving Simulation Experiment Protocol for the Study of Drivers’ Emotions by using EEG Signal
    The Brain-Computer Interface (BCI) is a field of research that studies the EEG signal in order to elevate our understanding of the human brain. The applications of BCI are not limited to the study of the brain wave but also include its applications. The studies of human emotions specific to the vehicle driver are limited and not vastly explored. The EEG signal is used in this study to classify the emotions of drivers. This research aims to study the emotion classifications (surprise, relax/neutral, focus, fear, and nervousness) while driving the simulated vehicle by analyse the EEG signals. The experiments were conducted in 2 conditions, autonomous and manual drive in the simulated environment. In autonomous driving, vehicle control is disabled. While in manual drive, the subjects are able to control the steering angle, acceleration, and brake pedal. During the experiments, the EEG data of the subjects is recorded and then analyzed.
  • Publication
    Simulation studies of the hybrid human-fuzzy controller for path tracking of an autonomous vehicle
    Human intelligence and experience help them in making a decision and recognize a pattern. This ability enables the driver to take action even in an unexpected situation. The hybrid integration between human intelligence/experience and machine controller able to improve the autonomous vehicle path tracking capability. The path tracking capability is the main concern of the autonomous vehicle. The Fuzzy developed from the experiment’s data. The experiments (human navigation experiments) used to gather the appropriate data from humans while controlling the buggy car. Data then use to develop the membership functions for inputs and output of the Fuzzy controller. The simulation uses to study the performance of the Fuzzy controller. The recorded path tracking error from the simulations for the right and left turn maneuver is 9 m and 7.5 m, respectively.
  • Publication
    Path tracking simulation of the buggy car by using Fuzzy information of the steering wheel
    ( 2020-01-01)
    Halin H.
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    Haris H.
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    Zunaidi I.
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    Bakar S.A.
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    The steering wheel control is the method used for the navigation of an autonomous vehicle. In order to control the autonomous vehicle, the steering wheel controller must be able to adapt as the road condition and surrounding environment can change abruptly. The existed autonomous system currently in the testing phase. The system still needs to improve because there is some report regarding an accident caused by the test autonomous vehicles. The aim of this research is to implement the human driving capability into the Fuzzy controller. One of the human capabilities is the ability to make a decision based on the current situation. The fuzzy system is developed based on human driving data while controlling a buggy car. The experiments used to collect data such as position, speed, heading and steering wheel angle. Data then use to develop the membership function for the fuzzy inputs and output. The simulation is performed in order to study the performance of the Fuzzy controller. The performance of the Fuzzy controller is satisfactory and can be improved. The maximum path tracking error recorded is 9 m and 7.5 m for right and left turn simulations.
  • Publication
    Classification of Human Emotions Using EEG Signals in a Simulated Environment
    The Brain-Computer Interface (BCI) is a computer-based system that acquires and analyses brain signals. The analysis of brain signals shows the physiological change that happens to the drivers. The physiological changes detected by the BCI system may not be visible to the naked eye. By using the BCI, it increases the diagnostic capability to detect the drivers' emotions. The negative drivers' emotions may cause bad decision making during driving the vehicle. The proposed method was developed to study the related emotions that occur during driving in the simulation environment. The experiments were designed in two situations, which are manual and autonomous drive. In the manual mode, the subjects will control the steering wheel and acceleration of the simulated vehicle. While in autonomous mode, all controls are disable and the subjects will experience the automatic simulation drive. The EEG data was recorded during the simulated drive (manual and autonomous). The EEG data from the subjects were then categorised into five emotions classifications.
  • Publication
    Emotional states analyze from scaling properties of EEG signals using hurst exponent for stroke and normal groups
    ( 2020-01-01)
    Yean C.W.
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    Omar M.I.
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    Murugappan M.
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    Ibrahim Z.
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    Zheng B.S.
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    Abu Bakar S.
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    Emotion is regulated by the interconnection of the brain network. Each emotion is a different mental state, where the neuronal oscillations differ for different emotions. The EEG signal has been a useful method to analyze emotions. Furthermore, the neuronal oscillation can be observed by analyzing the scaling properties of EEG signal. In this study, the EEG signal was used as the source of emotions of stroke patients and normal subject. The Hurst Exponent (HURST) was estimated from the EEG signal to analyze the auto-correlation of the signal. The estimated HURST indicated that all emotions in this work were exhibit positive correlation in the time scale, also the neuronal oscillation for every emotions experimented were statistically different.
  • Publication
    An emotion assessment of stroke patients by using bispectrum features of EEG Signals
    ( 2020)
    Choong Wen Yean
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    Murugappan Murugappan
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    Yuvaraj Rajamanickam
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    Mohammad Iqbal Omar
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    Bong Siao Zheng
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    Emotion assessment in stroke patients gives meaningful information to physiotherapists to identify the appropriate method for treatment. This study was aimed to classify the emotions of stroke patients by applying bispectrum features in electroencephalogram (EEG) signals. EEG signals from three groups of subjects, namely stroke patients with left brain damage (LBD), right brain damage (RBD), and normal control (NC), were analyzed for six different emotional states. The estimated bispectrum mapped in the contour plots show the different appearance of nonlinearity in the EEG signals for different emotional states. Bispectrum features were extracted from the alpha (8–13) Hz, beta (13–30) Hz and gamma (30–49) Hz bands, respectively. The k-nearest neighbor (KNN) and probabilistic neural network (PNN) classifiers were used to classify the six emotions in LBD, RBD and NC. The bispectrum features showed statistical significance for all three groups. The beta frequency band was the best performing EEG frequency-sub band for emotion classification. The combination of alpha to gamma bands provides the highest classification accuracy in both KNN and PNN classifiers. Sadness emotion records the highest classification, which was 65.37% in LBD, 71.48% in RBD and 75.56% in NC groups.
  • Publication
    A Fusion of Sensors Information on Path Tracking for Autonomous Driving Control of An Electric Vehicle (EV)
    Depending on an intellectual level and experience, each human may make judgments and respond to situations autonomously. The driver is alerted and knows what to do in a specific circumstance while driving. This research aims to see how individuals act when driving an electric car down a predetermined path. An electric buggy car is built with equipment and sensors called an Electric Vehicle (EV) in experiments. Individuals who meet specified requirements are chosen to analyse their driving behaviours, and data is collected using various sensors. The speed, steering wheel angle, heading, and position of the buggy car are recorded throughout the human navigation trials. After the tests, data on human behaviour while driving straight and turning left and right are collected.
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  • Publication
    Arm games for virtual reality based post-stroke rehabilitation
    ( 2020-01-01)
    Noor C.B.
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    Syarifah S.D.
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    Zunaidi I.
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    Ling L.H.
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    Stroke is a leading cause of serious long-term disability. World Health Organization (WHO) published that the second leading of death is stroke accident and every year, 15 million people worldwide suffer from stroke attack, two-thirds of them have a permanent disability. Muscle impairment can be treated by intensive movements involving repetitive task, task-oriented and task-variegated. Conventional stroke rehabilitation is expensive, less engaging and at the same time need more time for the rehabilitation process and need more energy and time for the therapist to guide the stroke-survivor. Modern stroke rehabilitation is more promising and more effective with modern rehabilitation aids allowing the rehabilitation process to be faster, however, this therapist method can be obtained in the big cities. To cover the lack of rehabilitation process in this research will develop and improve post-stroke rehabilitation using games. This research using electromyography (EMG) device to analyze the muscle contraction during the rehabilitation process and using Kinect XBOX to record trajectory hands movements. Five games from movements sequence have designed and will be examined in this research. This games obtained two results, the first is the EMG signal and the second is trajectory data. EMG signal can recognize muscle contractions during playing game and the trajectory data can save the pattern of movements and showed the pattern to the monitor. EMG signal processing using time or frequency feature extractions is a good idea to obtain more information from muscle contractions, also velocity, similarities and error movements can be obtained by study the possible approaches.
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  • Publication
    Design of Experiment (DOE) for the Investigation of Human Emotions while Driving in a Virtual Environment through Brain Signal (EEG)
    The transition from the conventional vehicle to the autonomous vehicle is going to take place but, the acceptance of users to the autonomous vehicle still lacking. The past research more focusses on the driver attention, drowsiness, fatigue or the alertness of the driver. This research aims to study the drivers' emotions/reactions during the autonomous and manual drive in the simulated environment. The environment for the manual and autonomous drive is developed by using simulator software, Unity. This paper focus only on the experimental setup for the human emotions' detection using EEG signal during the manual and autonomous drive. The Emotiv Epoc+ use for the EEG signal acquisition. The simulated environments are displayed through a Head Mount Display (HMD). The analysis of the EEG signal which includes the pre-processing, feature extraction, and classification will be discussed in future works.
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