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  1. Home
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  3. Faculty of Electronic Engineering & Technology (FKTEN)
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  5. Assessing Virtual Reality Sickness in Highly Immersive Virtual Laboratory Environments : Simulator Sickness Questionnaire and Mitigation Strategies
 
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Assessing Virtual Reality Sickness in Highly Immersive Virtual Laboratory Environments : Simulator Sickness Questionnaire and Mitigation Strategies

Journal
2023 IEEE 3rd International Maghreb Meeting of the Conference on Sciences and Techniques of Automatic Control and Computer Engineering (MI-STA)
Date Issued
2023
Author(s)
Ahmed Jamah Ahmed Alnagrat
Higher Institute of Science and Technology, Libya
Abdulaziz E Salem Shagluf
Faculty of Technical Engineering Mesallata Mesallata, Libya
Rajaa. F. Mahmoud Sulieman
University of Benghazi Benghazi , Libya
Abubaker Almintisir Abubaker Akeel
Wadi Alshatti University Wadi Alshatti, Fezzan ,Libya
Rizalafande Che Ismail
Universiti Malaysia Perlis
Syed Zulkarnain Syed Idrus
Universiti Malaysia Perlis
DOI
10.1109/MI-STA57575.2023.10169158
Abstract
Virtual Reality (VR) sickness, a common challenge among VR users, has increasingly gained attention in academic research due to its adverse side effects. The Simulator Sickness Questionnaire (SSQ) has been traditionally employed to measure simulator motion sickness; however, the extent to which it measures symptoms specifically attributable to VR sickness remains underexplored. This study investigates the applicability of SSQ in assessing VR sickness in a virtual semiconductor laboratory environment, with a focus on reducing motion sickness in VR devices. A total of 97 participants performed target selection tasks using HP Reverb G2 and Oculus Quest 2 headsets in a virtual laboratory setting. The original SSQ was revised to create a VR Sickness Questionnaire, which served as the measurement index for VR-induced symptoms. The primary objective of this research was to determine the prevalence of VR sickness and explore ways to mitigate motion sickness in VR devices. The Results indicate that the majority of VR-related side effects pertain to nausea dysfunction, with a limited number of symptoms linked to cybersickness arising from various factors. These findings hold significant implications for future studies aiming to measure and design interventions for simulator sickness in VR environments. By shedding light on the effectiveness of the SSQ for evaluating VR sickness, this study contributes to the development of improved VR experiences and technologies.
Subjects
  • Virtual reality

  • Virtual laboratory

  • Simulator sickness qu...

  • Motion sickness

  • Cybersickness

  • Head-mounted display

  • Human-computer intera...

File(s)
research repository notification.pdf (4.4 MB)
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