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Syed Zulkarnain Syed Idrus
Preferred name
Syed Zulkarnain Syed Idrus
Official Name
Syed Zulkarnain, Syed Idrus
Alternative Name
Syed Idrus, Syed Zulkarnain
Idrus, Syed Zulkarnain Syed
Idrus, S. Z.S.
Syed Idrus, S. Z.
Idrus, Syed Zulkarnain Bin Syed
Main Affiliation
Scopus Author ID
57215416897
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PublicationThe importance of Extended Reality (XR) technologies in education during the Covid-19 pandemic: Implications and challenges( 2023)
;Ahmed Jamah Ahmed AlnagratThis study gives a review of Extended Reality (XR)-based on education tools, with a focus on the new technology that has seen significant growth in the context of education during the Covid-19 pandemic. Comprehensive research on XR and its applications for the Covid-19 outbreak is conducted using keywords such as education, virtual reality, and Covid-19 pandemic. This includes searching from databases such as Google Scholar, Scopus, Web of Science (WoS), IEEE Xplore, ACM Digital Library, Springer Link, Research Gate, and Academia. The goal of this study was to figure out the significant research efforts in XR technology in the education field during the pandemic. To begin with, we provide an overview of XR followed by describing how this technology contributes to educational experiences. Additionally, we discuss the XR implications and challenges to boost the comprehension of theoretical concepts and technical practice procedures in the education field. Lastly, we consider potential directions for XR technical breakthroughs in present educational experiences linked to the learning domain, as well as preventive measures to prevent the virus from spreading. © 2023 Author(s). -
PublicationThe impact of digitalisation strategy in higher education: technologies and new opportunities( 2022-02)
;Ahmed Jamah Ahmed Alnagrat ;Uonis Ali Imbayah AbukhatowahValarmathie GopalanOver the last 50 years, worldwide education has grown remarkably at all levels. Historically, these expanded education systems have never faced a greater challenge than COVID-19. The governments have forced the university to switch to online learning and virtual education overnights. As a result of COVID-19's disruptions to learning trajectories, institutions, lecturers, and students will continue to seek flexible ways to mitigate damage. The article incorporates a review of academic and policy literature concerning digitalisation and online learning in universities and how digitisation contributes to universities' development. The article outlines several useful strategies and steps to put into words how to develop a strategy for education during COVID-19. In this article, we explore processes, issues, and impacts of the rapid shift to digitalisation in higher education institutions (HEIs). The method has been used through online search in literature using bibliographic databases from the most relevant publications such as Scopusand Web of Science databases examined based on abstract and key words. This article discusses some of the ongoing issues that HEIs faced when they had to rapidly move their teaching online during the pandemic. For most HEIs and organisations across the globe, COVID-19 has accelerated the speed at which digitalisation and digital ways of working and service delivery include new ways of learning and working such as virtual reality (VR) technology. This has led to a recognition of the need for practically focused, effective inclusive digital interventions. The findings of this study indicate that policies and strategies are important for HEIs to overcome the COVID-19 challenges by using digital learning technology to plan and implement strategies for sustaining educational systems. -
PublicationAssessing Virtual Reality Sickness in Highly Immersive Virtual Laboratory Environments : Simulator Sickness Questionnaire and Mitigation Strategies( 2023)
;Ahmed Jamah Ahmed Alnagrat ;Abdulaziz E Salem Shagluf ;Rajaa. F. Mahmoud Sulieman ;Abubaker Almintisir Abubaker AkeelVirtual Reality (VR) sickness, a common challenge among VR users, has increasingly gained attention in academic research due to its adverse side effects. The Simulator Sickness Questionnaire (SSQ) has been traditionally employed to measure simulator motion sickness; however, the extent to which it measures symptoms specifically attributable to VR sickness remains underexplored. This study investigates the applicability of SSQ in assessing VR sickness in a virtual semiconductor laboratory environment, with a focus on reducing motion sickness in VR devices. A total of 97 participants performed target selection tasks using HP Reverb G2 and Oculus Quest 2 headsets in a virtual laboratory setting. The original SSQ was revised to create a VR Sickness Questionnaire, which served as the measurement index for VR-induced symptoms. The primary objective of this research was to determine the prevalence of VR sickness and explore ways to mitigate motion sickness in VR devices. The Results indicate that the majority of VR-related side effects pertain to nausea dysfunction, with a limited number of symptoms linked to cybersickness arising from various factors. These findings hold significant implications for future studies aiming to measure and design interventions for simulator sickness in VR environments. By shedding light on the effectiveness of the SSQ for evaluating VR sickness, this study contributes to the development of improved VR experiences and technologies.