Now showing 1 - 3 of 3
  • Publication
    The analysis of course and teaching evaluation for language classes during COVID-19 pandemic
    The need for educational innovation to train educators to teach online is becoming more critical as online learning in higher education has increasingly grown over the past decade. Some researchers have suggested that teachers need a radical shift in their approach to teaching as they move from traditional to online classrooms. The COVID-19 pandemic has affected students and lecturers in higher education institutions, as well as teaching-learning processes, leading to the inevitable acceptance and implementation of online teaching and learning. Coping with online teaching challenges provides an opportunity for the lecturers to work as a team in empowering each other to deliver lessons online. In this study, four key considerations of online teaching and learning which are learning tools, pedagogy, assistance for learners and administration (CoL, 2020) were used as a guideline in designing the course content for, and delivery of Preparatory English course. This paper will discuss the students’ overall course evaluation and teaching evaluation of two lecturers who taught the course. One hundred sixteen engineering and technology students participated in this study between Week 1 to Week 6 (face to face classes) and Week 7 to Week 14 (online classes). A quantitative method was used to assess the lecturers’ teaching performance, based on students’ course and teaching evaluation. The study revealed the success of the course delivery and teaching evaluation with students’ rating of the two at 93.9% and 94.5% respectively. The study supports Vygotsky’s social constructivism theory which claims that a person has not only a set of abilities but also a set of potential skills that can be realised if given the proper guidance from others. The results of this study help us to understand that a proper key considerations of online learning have played positive impact towards students’ evaluation results.
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  • Publication
    Using cross border collaboration project to encourage English language usage among Thai and Malaysian undergraduate students
    People often turn to a second language to communicate when the native language fails to be the medium of communication particularly in international collaboration communication. The second language of choice must be a language that is understood by the speaker and the listener. Correct language usage does leave a good impression in many circumstances but in many collaboration activities, the message matters more than the accuracy of the language use. This paper examines the English language usage among the participants from two universities during a collaborative project. Universiti Malaysia Perlis (UniMAP) and Rajamangala University of Technology Srivijaya (RUTS) have conducted a collaborative project for their undergraduate students. In order to encourage the use of English language, the participants are restricted to non-Thai speaking for UniMAP students and nonMalay speaking for RUTS students; with exception for a few students who acted as mediators for emergency situations. The use of English language is reported based on the perspectives of the students which have been gathered using questionnaires. Findings show that the program is successful in encouraging the use of English in all four skills of listening, speaking,reading and writing. Findings also show that writing skill has the highest English language usage amongst the participants of this program.
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  • Publication
    “Narrative Application in Gameplay”: the enhancement of creative thought of teaching staff at the Centre for International Languages, UniMAP
    This paper discusses the narrative or storytelling aspect of tabletop role-playing games (TTRPGs). The primary intention of this paper is to introduce TTRPGs as an effective alternative teaching and learning method that could benefit students in classrooms. The activities implemented could train students to be more creative, think outside the box, and spontaneously generated narrative and infused with characteristics such as – in this case – bravery, comedy, and horror-comedy. The research subjects are 6 teaching staff of the Centre for International Languages, UniMAP. The participants comprise of four English language teachers, one Bahasa Melayu teacher and one Bahasa Melayu lecturer. Each participant has their duties. One is the gamemaster who acts as the general narrator and arbiter of the rules of the game, while the other five are players who play roles within the setting of the game. The TTRPG used in the game sessions was Cubicle 7's The Laundry RPG based on author Charles Stross' series of horror-comedy novels, The Laundry Files. Three sessions were run from November 2018 to March 2019, each taking from 90 minutes to two hours. In helping to develop creative ideas using The Laundry RPG, three episodes of the narrative were derived from the gameplay of the TTRPG, each from one session. First is entitled The New Normal, the second an Unbelievably Wooden Dialogue and the third episode Getting Ahead of Themselves. The Narrative Paradigm theory framework by Walter Fisher (1985) is used in the analysis of the discussion of this paper. The three stories that were derived from the three The Laundry role-playing game activities can be read at this website: https://hishgraphics.com/category/rpg-actual-play/rpg-campaigns/laundry-the-musangking-directive/.
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