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  5. The Usage of Virtual Reality Technology Through Histopology Application to Increase Orang Asli Imagination Skill in History
 
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The Usage of Virtual Reality Technology Through Histopology Application to Increase Orang Asli Imagination Skill in History

Journal
Journal of Physics: Conference Series
ISSN
17426588
Date Issued
2020-06-17
Author(s)
Fadzil N.A.S.N.M.
Institut Pendidikan Guru, Besut
Lah H.A.
Institut Pendidikan Guru, Besut
Wan Azani Wan Mustafa
Universiti Malaysia Perlis
DOI
10.1088/1742-6596/1529/4/042065
Handle (URI)
https://hdl.handle.net/20.500.14170/5998
Abstract
Studies show that mobility problems in rural schools among students make the Teaching and Facilitation process less effective. Teachers need to incorporate the elements of Historical Thinking Skills (KPS) in tourism education embodied in the history syllabus of Year Six. However, this element cannot be implemented due to the constraints it has. Preliminary research has shown that Orang Asli students have severe problems with the process of imagination and empathy that they do not reach the minimum KPS level. Thus, one intervention was undertaken - the development of Histopology applications. It is an online application built on ASSURE and MICUP models integrating Google Earth and Google Streer View based on Virtual Reality technology that creates 360-degree views for students to visualize tourist attractions in Malaysia. As a result, the minimum level of KPS was achieved, plus it also fostered the love for the country through the depiction of uniqueness of Malaysia's tourist destinations.
Subjects
  • Historical Thinking S...

  • History

  • imagination and empat...

  • Orang Asli Students

  • Tourist destination a...

  • Virtual Reality techn...

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