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  1. Home
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  5. Virtual Reality Semiconductor Laboratory: Usability Testing to Improve User Experience (UX) in Virtual Environments
 
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Virtual Reality Semiconductor Laboratory: Usability Testing to Improve User Experience (UX) in Virtual Environments

Journal
Proceeding - 2023 IEEE 3rd International Maghreb Meeting of the Conference on Sciences and Techniques of Automatic Control and Computer Engineering, MI-STA 2023
Date Issued
2023-01-01
Author(s)
Ahmed Alnagrat A.J.
Ismail Alkhallas M.
Imhmed Mohamed A.S.
Rizalafande Che Ismail
Universiti Malaysia Perlis
Syed Zulkarnain Syed Idrus
Universiti Malaysia Perlis
Salem Saed H.
DOI
10.1109/MI-STA57575.2023.10169788
Handle (URI)
https://hdl.handle.net/20.500.14170/7175
Abstract
The Virtual Reality (VR) Semiconductor Laboratory, a computer-based virtual lab designed for training engineering students in semiconductor concepts, was evaluated to enhance user experience (UX) in virtual environments. A sample of 97 participants, including undergraduate, Master's, and PhD students, participated in the study. The User Experience Questionnaire (UEQ) was developed to collect data from users to evaluate their experience with the VR lab. The results of the study showed that the participants had a positive experience with the VR learning environment. They found the experience to be enjoyable, easy to understand, and helpful in completing learning tasks. The majority of participants rated the experience as very easy or easy in terms of learning and understanding the material, enjoyment, ease of using the interface, comfort with body movement during learning, and assistance with tasks. Additionally, most participants rated the experience as very easy in terms of task completion and comfort with the VR experiment. The study found high reliability in terms of usability, indicating that the UEQ is a valid and reliable tool for assessing virtual laboratory usability. These findings suggest that virtual laboratories can be effective learning and training tools in various fields, such as science and engineering. This research highlights the potential of VR technology in improving the training and learning experience for students.
Subjects
  • Usability Evaluation ...

File(s)
research repository notification.pdf (4.4 MB)
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Mar 5, 2026
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