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Mobile Augmented Reality (AR) Marker-based for Indoor Library Navigation
Journal
IOP Conference Series: Materials Science and Engineering
ISSN
17578981
Date Issued
2020-03-20
Author(s)
Rusnida Romli
Razali A.F.
Nur Hafizah Ghazali
Nik Adilah Hanin Zahri
Siti Zuraidah Ibrahim
DOI
10.1088/1757-899X/767/1/012062
Handle (URI)
Abstract
This paper presents the development of Augmented Reality (AR) for smart campus urbanization using library as the environment for the demonstration of the AR prototype. The main goal of the AR development is to help users to get information and direction easily using AR based mobile application when walking inside the library. In normal circumstances, users typically walk around and explore the library area before reaching their targeted destinations. Depending on the library size and number of reading corners, exploration and walking in the library can be time consuming. Therefore, an AR technology is introduced in this paper to improve the user experience inside the library in the right direction and information instantly. This application is developed using Vuforia software to set the image marker-based and process the output into Unity3D software, Android Studio for the Main Menu interface and IBM Watson for voice recognition. The final form of the application is successfully generated from the development of Augmented Reality (AR) application for the smart campus by using a library for the demonstration of the AR prototype. A series of application tests are conducted in each corner of the library to evaluate the effectiveness of developed AR.
Funding(s)
Universiti Malaysia Perlis