Publication:
An Interactive AR Textbook Prototype Conceptual Framework Assesses Elementary School Students' Learning Experiences and Emotions Using Design-Based Research (DBR)

cris.author.scopus-author-id 58675475000
cris.author.scopus-author-id 59132429900
cris.author.scopus-author-id 57219421621
cris.virtual.department Universiti Malaysia Perlis
cris.virtualsource.department 9e552ad3-a7b9-4add-93e9-db1efcd610c1
dc.contributor.author Ramli N.
dc.contributor.author Al Hafis Hashim M.E.
dc.contributor.author Wan Azani Wan Mustafa
dc.date.accessioned 2024-09-29T01:17:07Z
dc.date.available 2024-09-29T01:17:07Z
dc.date.issued 2024-05-10
dc.description.abstract Augmented reality can improve education by providing immersive and engaging learning experiences. A new and promising educational technology called dynamic AR textbooks combines normal textbook style with AR technology to make learning more interesting and dynamic. Design-based research (DBR) is ideal for educational innovation design and evaluation. DBR involves designing, implementing, and evaluating real-world educational interventions. This study proposes a conceptual framework for an interactive AR textbook prototype that analyses elementary school students' learning and emotions using DBR. The conceptual framework is based on the Design-Based Research (DBR) cycle based on Cotton et al., 2009; Reeves, 2006 and the uncanny valley, reproduced from Mori et al., 2012. Students should have authentic learning experiences with the interactive AR textbook prototype. AR content should be relevant to the real world and help kids learn meaningfully. Students should participate in learning using the interactive AR textbook prototype. The AR content should be visually appealing and entertaining. The interactive AR textbook prototype should assess student learning and emotions. This may be done by collecting student performance and AR attitude data. The conceptual framework will be used to design and test an elementary school interactive AR textbook prototype. The study's findings will strengthen the conceptual foundation and guide interactive AR textbook development.
dc.identifier.doi 10.1063/5.0212677
dc.identifier.scopus 2-s2.0-85193504846
dc.identifier.uri https://hdl.handle.net/20.500.14170/6030
dc.language.iso en
dc.relation.grantno undefined
dc.relation.ispartof AIP Conference Proceedings
dc.relation.ispartofseries AIP Conference Proceedings
dc.relation.issn 0094243X
dc.title An Interactive AR Textbook Prototype Conceptual Framework Assesses Elementary School Students' Learning Experiences and Emotions Using Design-Based Research (DBR)
dc.type Conference Proceeding
dspace.entity.type Publication
oaire.citation.issue 1
oaire.citation.volume 3135
oairecerif.affiliation.orgunit Universiti Pendidikan Sultan Idris
oairecerif.affiliation.orgunit Universiti Pendidikan Sultan Idris
oairecerif.affiliation.orgunit Universiti Malaysia Perlis
oairecerif.author.affiliation #PLACEHOLDER_PARENT_METADATA_VALUE#
oairecerif.author.affiliation #PLACEHOLDER_PARENT_METADATA_VALUE#
oairecerif.author.affiliation Universiti Malaysia Perlis
oairecerif.citation.number 020015
person.identifier.orcid #PLACEHOLDER_PARENT_METADATA_VALUE#
person.identifier.orcid #PLACEHOLDER_PARENT_METADATA_VALUE#
person.identifier.orcid #PLACEHOLDER_PARENT_METADATA_VALUE#
person.identifier.scopus-author-id 58675475000
person.identifier.scopus-author-id 59132429900
person.identifier.scopus-author-id 57219421621
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