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Husna Afifi Mohd Yusoff @ Mat Jusoh
Preferred name
Husna Afifi Mohd Yusoff @ Mat Jusoh
Official Name
Mohd Yusoff @ Mat Jusoh, Husna Afifi
Alternative Name
Md Yusoff, M. H A
Main Affiliation
Scopus Author ID
57090811400
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PublicationFactors contributing to online gaming addiction: A cross-sectional survey among university students( 2021-05-03)
;Teng V.N. ; ; ; ; ;In the new era of technology, an increasing number of people are starting to use the internet and at the same time, online gaming or online video games have become extremely popular among the young generation of youths, especially students. Online gaming will give the youths or students an escape from reality and most of them will get an addictive, adrenaline rush when they are facing a new challenge in a game. Online gaming addiction is still a mysterious problem in social life and people find it hard to regulate their time spent online and this situation even develops symptoms of compulsive online gaming players. The researcher referred to two theories, which are Uses and Gratification Theory (UGT) and Theory of Planned Behavior (TPB) to conduct the three main factors (independent variables), which are social factors, psychological factors, and media factors. Therefore, this research study is to investigate the factors students addicted to online gaming or online video games among university students. This qualitative research has involved 100 respondents and the questionnaire was distributed by using a Google Form to the targeted respondents. The respondents were among Universiti Utara Malaysia (UUM) specifically the College of Business Faculty-student who were randomly selected. The results show that social factors, psychological factors, and media factors have been contributed to online gaming addiction among university students. The online gaming addiction among College of Business Faculty-student was moderate and not too addictive. Hopefully, this research also can suit as a reference to be used for various people such as parents, educators, school administers, researchers and the society to provide strategic and initiative guidance in playing online gaming.6 27 -
PublicationMedia literacy in Malaysia: A systematic review( 2023-04-24)
; ;Manap J. ;Ayub S.H. ; ; ; ; ;Huzili A.I.Media literacy encompasses the practices that allow people to access, critically evaluate, and create or manipulate media. Media literacy has been defined differently in past studies, and it can be applied in traditional (print media, television, radio) and new media (Internet, video games, mobile telephony). There is a various study about media literacy in different demographic backgrounds and contexts. This present paper is designed to review media literacy in Malaysian contexts. This analysis has used a systematic literature review to map up the media literacy in Malaysia. A total of 13 articles were related to the research of media literacy in Malaysia. There are various methodologies used in that particular study as well the focus group of respondents also varied according to the contexts of the study. None articles have been published about the measurement of media literacy in the Malaysian context. Therefore there is a need for Malaysian researchers to explore and established the framework of media literacy by considering all important indicators to address issues and challenges related to the media environment.35 25